I realized today that it's been over a month since my last post. Things have gone sort of crazy for me in that time and a lot has been happening, so I haven't really had time to post what I've been up to. It all started a little over a month ago, around the time I finished writing the Scaleform Menu System tutorial. Shortly after, I was contacted by a recruiter from a game company about the tools I've written and provided on this site. He asked if I would be interested in applying for a position with their company writing tools for their engine. The position was in another state however, and being unable to relocate, I had to turn down the opportunity to interview with them. Fortunately for me, they happened to have a studio in Utah where I live, but they didn't think that writing tools for their engine would really work out from a remote location. The studio in Utah was hiring for another position though, so the recruiter set up an interview with the Technical Director there. I've gone through two interviews now, and their biggest concern is my lack of "real-world" game studio experience (being none whatsoever :)). I think the only reason I've managed to make it this far at all is the fact that I do have a game released on the XBox Live Indie Games Marketplace. I haven't heard back from them yet, but I hope to soon! :) I also had to convert the ViewStack Scaleform component from AS2 to AS3, as Autodesk did not provide it for Scaleform 4. This was a lot more work than I expected it to be, and I still have a bug in there that I haven't quite been able to ferret out yet. Again, it seems to work fine on some machines but not on others (for the three I've tested it on anyway). So that's what's been going on and I apologize for neglecting this blog, but it has been an insanely busy month for me. |
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